On the court
Rules & Info
The official game rules for HoopFest. Divisions play either 3v3 half court or 5v5. See which format your division plays below.
Division Formats
Find your division to see whether you play 3v3 half court or 5v5. Age is by birth year (age as of dec 31, 2026). Showing the West format.
| Division | Boys / Men | Girls / Women |
|---|---|---|
| U10 (2017-2018) | 3v3 | 3v3 |
| U12 (2015-2016) | 3v3 | 3v3 |
| U14 (2013-2014) | 3v3 | 3v3 |
| U16 (2011-2012) | 3v3 | 3v3 |
| U18 (2009-2010) | 5v5 | 3v3 |
| 18+ (Open age) | 5v5 | 3v3 |
3v3 Roster of 4 to 5 players
5v5 Roster of 8 to 10 players
U16 boys and men play 3v3 in the West and 5v5 in the East. Every other division plays the same format in both cities.
5v5 Game Rules
Games will be 2 x 20-minute run-time halves using modified FIBA rules
Teams only need a minimum of 5 players to start the game
Penalty is at 8 team fouls each half
The last 2 minutes of the 2nd half will be stop time unless the score is 20+ points.
Drop back at a 20-point lead: when a team leads by 20 or more points, the leading team must drop back and cannot full court press. Pressing may resume if the lead falls below 20 points.
Teams have 2 Time-outs per half (time-outs from 1st half do not carry over)
The default time for games is 10 minutes
Shot clocks will be used
Home Team is white
Visiting Team is dark
OVERTIME
1st Overtime = 2 minutes + 1 time out/team + fouls carry over
2nd Overtime = first to score and starts with a jump ball + 1 time out/team + fouls carry over
PLAYOFFS ONLY: all overtimes are 2 minutes + 1 time out/team + fouls carry over
3v3 Game Rules
Game Format: 3v3 half court, up to 5 players per team (3 on court). Game is 20 minutes running time or first to 21 points.
Scoring: Inside arc = 2 point, Outside arc = 3 points, Free throws = 1 point.
Start of Play: Coin toss for possession. Check ball at top of arc to start.
After Score: Defensive team gains possession and must clear ball beyond arc.
Check Ball: Used to restart play after stoppages at top of arc.
Change of possesion (ie steal, reb): Must clear ball beyond arc.
Shot Clock: 12 seconds (or referee counts last 5 seconds if no clock).
Substitutions: On the fly during dead ball or after made basket.
Team Fouls: 1-6: no shots; 7-9: 2 FTs; 10+: 2 FTs + possession.
Shooting Fouls: Inside arc: 2 FT; Outside arc: 3 FTs.
Overtime: First team to score 2 points wins.
Timeouts: 1 timeout per team (30 seconds, running clock).
Tiebreakers: Record → Head-to-head → Point differential → Points scored.
Sportsmanship: Respect officials. Fighting = ejection.
Home Team is white
Visiting Team is dark
Pool Play Tiebreakers
Procedures: When two or more teams are tied in win-loss record, the following tiebreak criteria will be applied in order until the tie is broken.
Head-to-head record among tied teams.
Point differential among tied teams (maximum of +20 per game).
Points scored among tied teams.
Points against
Coin flip or random draw conducted by tournament officials.
Point Differential Cap: For all calculations involving point differential, the maximum margin counted per game is +20 points to promote sportsmanship and prevent running up the score
Default Time
8-Minute Grace Period
Teams have an 8-minute grace period to have the required number of players on the court.
The 20-minute game clock will start at the scheduled game time, even if a team does not have enough players to begin.
Once the required number of players is present, the game will start using whatever time remains on the game clock.
If the game clock reaches 12:00 and a team still does not have enough players, that team will forfeit the game by default.
Questions about a rule? Tap Need help? in the corner and ask Sadru.
Beyond the game rules, everyone at AKYSB events follows our Code of Conduct.
Read the Code of Conduct